To make things more tense, your in-game character has a grip meter, which depletes the longer you're holding onto a ledge or a fur-covered appendage. Not that the colossi will be happy with you using their bodies as ladders - they'll trash, twist and turn in an effort to dislodge you. The game gives you little to no clues as to how to vanquish your foes, and even when it does give you a hint, doing what is required takes skill, timing and nerve. The challenge lies in discovering how to reach those weak points. Each colossus has at least one weak point - stab at that point with your sword enough times and the colossus will expire. Each is a marvel of design - while they all look vastly different, they share enough similarities in fur, bone and stone armour that you can easily tell they're of the same breed.Įach battle will have you scrambling for breath as you try to figure out how to take down these behemoths with the tools you've been given. The colossi themselves are a motley lot, with the smallest being the size of a car and the largest being several dozen storeys high. Traversing the game world is an eerie experience - it's large (some areas, even on horseback, will take between 5 and 10 minutes to reach) and mainly free of any signs of life. Reaching them may involve some light environmental scrambling, but for the most parts it's a challenge-free process. Finding them is fairly easy - when held up to the sun, your sword acts as a compass of sorts, sending out a beam of light which directs you to the next giant you must conquer.
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